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- SDEF
- //
- // Define the model, animations, and skin
- //
- path models/grenade
- scale 1.0
- grenadebase.sbm
- grenade_skin.tga
-
- idle grenade.sam
- smoke grenade.sam
-
- //
- // Initialization settings
- //
- !init:
- //server classname object
-
- server aliascache grenade_bounce1 "impact/grenade/hit1.wav"
- server aliascache grenade_bounce2 "impact/grenade/hit2.wav"
-
- //
- // Main section
- //
- !main:
-
- client smoke first spawn sprites/exhaust.spr absrandvel 0 0 20 randomspawn .75 randscale 0.05 0.2 lerp physics time 1 touchdie randorigin 5
-
-
- //
- // SinED section
- //
- /*SINED Projectile_Grenade (.3 .3 1) (0 0 0) (0 0 0)
- Grenade
- */
-
-